There are quite a few things a developer or publisher needs to consider before working with a Chinese publisher. Find some of the big questions you should be asking....
Our goal was knowledge and data, learning the best tips and tricks of hyper-casual development – as well as financial security since hyper-casual games have a lot of failures before reaching a win. So teaming up with a publisher creates a security net for a team. Riley Anderson CEO, Umami Games Um...
Watch our webinar on-demand where we cover: In-game: getting started with ad monetization, when and how to implement ads into your game, the different ad formats, placements, and frequency. Mediation: getting started with mediation, adding different demand sources to the waterfall, creating floor p...
A few things you can expect to learn: Creating “small slices” of your bigger ideas: how much is enough to start testing? Running CTR tests with ad creatives to try game concept appeal Applying data-driven decision making: what you should look for in the data after the test/ building benchmarks f...
A few things you can expect to learn on this on-demand webinar: Strategies and tactics to tackle your flair for creativity How to choose the right art for your game in order to drive down CPI Top game mechanics that resonate with the players How to add core- and meta-game loops without adding comple...
USAYA had already worked with us at JoyPac on other successful projects. And they knew we had the team, insights and capabilities to navigate the tricky world of publishing games in China. So we teamed up again to give Tofu Girl a shot at more global success. Our reason to collaborate with JoyPac ca...
Through the talks, speakers will aim to provide techniques, tools and global industry insights for developers and studios looking to create hit hyper-casual games in this saturated market. Don’t miss a chance to connect with fellow developers, get some nice drinks, food and leave with an awesome h...