Placeholder what games case study

アジアで最もふわふわしたゲームのランチング

  • Awards top3 China
  • Awards featured By Apple

世界に喜びを 毎回に一つのゲームを

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2018年からパブリッシュしたゲーム

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アジアでTOP50のゲーム

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パブリッシュされたゲームのダウンロード数

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ゲームの総合プレイ数


Wall of Fame

学校サボる

Eureka Studio

Non-Stop Space Defense

What (Games)

POWER PAINTER

Chimpworks

ナオシーノ

Global Gear

Mildred Richards

CEO at What (Games)

We have found in JoyPac the perfect Chinese partner: efficient, motivated and driven. Our games are now getting the exposure they deserve in this challenging market.

Mr. Baba

CEO at Eureka Studio

JoyPac helped us with localization and SDK integration, along with all the promotion and local operation, they even undertook all the technical work, which is of great help to us who do not know the Chinese market.


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How we increased something in Fluffy Fall