Placeholder what games case study

Launching the Fluffiest game in Asia

  • Awards top3 China
  • Awards featured By Apple
Read case study

Taking over the world. One game at a time.

35+

Games launched since 2018

10

Games in top 50 in Asia

47M+

Total downloads of our games

4B+

Impressions in our games


Skip
School

Eureka Studio

Non-Stop
Space
Defence

(WHAT)Games

Power
Painter

ChimpWorks

Master of Repair

Global Gear

Mildred Richards

CEO at What (Games)

We have found in JoyPac the perfect Chinese partner: efficient, motivated and driven. Our games are now getting the exposure they deserve in this challenging market.

Mr. Baba

CEO at Eureka Studio

JoyPac helped us with localization and SDK integration, along with all the promotion and local operation, they even undertook all the technical work, which is of great help to us who do not know the Chinese market.